IS407 Resources Week 5

Week of 11 & 13 Feb 2014

Topic: Virtual Worlds (Games & Places)


Visit the Second Life Website and sign up and get a taste of this virtual world.
Thomas, D. & J. S. Brown (2009). "Why Virtual Worlds Can Matter." International Journal of Learning and Media (Winter 2009) 1(1):37-49.
Yee, N. (2006). "The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments." PRESENCE: Teleoperators & Virtual Environments (June 2006) 15(3):303-329. Downloaded PDF from Kreitzberg Library Databases.



NU Senior Torin Daum will take us on a tour of various virtual worlds, including discussion of several MMPORGS (Massively Multi-Player Online Role-Playing Games) aka MMOGs (Massively Multiplayer Online Games)
We'll also have a group tour through a few interesting parts of Second Life. Students are encouraged to bring their portable systems to class to log in to Second Life and meet there.



Alter Egos in a Virtual World
'America's Army' Blurs Virtual War, 'Militainment'
Brenda Laurel: Online Games for Girls
Fighting HIV In A Virtual World
Freedom of App-spression
Games and Girls
Games as Art
Go Get a (Virtual) Life
History, Culture and Future of Video Games (1 hr show)
In Which Virtual World Will You Choose To Spend What's Left Of Eternity?
Inspiration In The Game World
Interview: Yeasayer On Video Games, Virtual Reality And A Grueling Tour
Kids and Tech Gadgets
Life 2.0
News Games
Putting the Fun Back in Games
Reward for Repetition
Sci-Fi High Tech Comes To Life
Sci-Fi Inspires Engineers To Build Our Future
Second Chances
Second Thoughts
Sim City Baghdad
Strong to the Finish
Technology and The Wandering Mind
The Future of Gaming
The Gamification of Our Lives (43 min)
The Influence of Gaming
Tom Bissell on Why Video Games Matter
Tom Chatfield: 7 ways games reward the brain
Vietnamese Immigrants Visit Culture in Virtual World
Virtual Economy
Virtual Justice
Without a Net